RapidShading 0.4 - Graph Shader Editor

Hi!
I just finished my degree and developed a tool during my bachelor thesis. I called it RapidShading. It’s a graph-editor to graphically develop GLSL Shaders.
My focus hereby was on procedural textures on GPU.
I’d like to make my tool available to a bigger audience, and make it more of a community project. The application has a few interface, that make it easily expanpable via plugIns. So I’m looking for developers to help as well. I’m just working on a good documentation of the interfaces.

I’d be very happy to receive some feedback.
Do you think this approach of ShaderDevelopment has a future?
Does the UI structure make sense to you?
What are you missing?
What other Ideas do you generate according to this tool?

http://www.procedural-texturing.com/

Thanks!!!

Screenshot:

http://www.procedural-texturing.com/files/screenshots/image2.jpg

Did you forgot to post some image? ???

;D Really smart of me to forget the most important thing… the link. Thanks oNyx

Link and Screenshot added

awesome work!

(you have a mail)