Another month, another crazy idea - this time for a toybox style game with a physics focus ('cos I havn’t done anything with proper physics). But being snowed under with lots of stuff I’d like to do something as quick as possible to test the idea and see if its actually fun.
Basically all I need is a ‘proper’ physics library and some method of rendering the result. Physics only has to do some basic primitives (mostly boxes and prisms, maybe some spheres and wheels), and rendering can be as simple as just flat shaded polys.
Anyone any recommendations? ODE would seem to be the obvious choice, but what about drawing? Xith3D and JMe both appear to have some ODE intergration, but which is more suitable I don’t know. I’m just after the fastest, easiest way to chuck a few boxes around on the screen.
Having not used either of them, I’m tempted to go with Xith as I’ve used Java3d so it should be slightly familiar. But then again, I hated the Java3d API…
