Random tile generation - 2D - LibGDX

Hello guys ;D

I’m looking at making a Flappy Bird sort of clone as it will allow me to create random ‘pipes’ on the map. I plan on using Tiled for the background and was thinking of creating pipes (simple png’s) that will overlay the map but then got thinking of using the actually Tiled system to create a completely random map.

I’ve done some searching and most of the results are about whole map generation, where as I just need random pipe generation, over the set background… if that makes sense.

I’ve noticed people talking about “Perlin Noise” and was wondering if this would be useful for my needs?