A small Jogl application of mine does work fine on a Window box with Ati Radeon 9600 as well as on one with a Nvidia Geforce4. No fancy OpenGL stuff, just plain textured polygons.
However when I’ve tried to run it on another WinXP box with Ati Radeon 9800 XL, just the first frame has been rendered, the fps rate went down to 1 and the render loop “somehow” stood still: no GLCanvas redraw, but no error messages also (the DebugGL object has been enabled), nothing…
Unfortunately it’s not been a development machine so I hadn’t any chance to find out (in a hurry) what has been happening.
The very same effect I’ve seen with my small Xith application using the same Jogl version on that weird PC.
The Jogl version has been from 29th April 2004. The PC has got Catalyst v4.60. Directx9 demos/games run fine.
Has anybody seen something similar? How would you encircle the problem when the PC is far away from you and the guy using it has not the slightest idea of what OpenGL is, let alone Java?
Is there an OpenGL/Jogl test suite to see when the redraw fails?
PS: I know Ati’s drivers aren’t the best when it comes to OpenGL (they tend to just support what it needs to run ID’s Quake3 engine). Unfortunately this is of no help to me in that case…