Proper radar is implemented!
Hello folks,
I’m mostly a lurker around here, but I was bored over the weekend so I put together a game for the contest:
WebStart:http://www.myjavaserver.com/~reardonj/radar.jnlp
Executable Jar:http://www.myjavaserver.com/~reardonj/radarSmall.jar
No webpage up for it yet, so the controls are:
*right/left and up/down keys rotate counterclockwise/clockwise
*the Space Bar fires and detonates the missile
*the “C” key will “Clear”
Known Bugs and Limitations:
*The program will sometimes display a blank window and not respond
*Sound support is done using byte arrays and a SourceDataLine. It works on the Linux box I made this on, but neither of the Windows machines friends tested it on produced sound(feedback would be appreciated on this)
And a few notes: Friendly fire is enabled, detonating the missile right beside the base WILL kill you. The special enemies appear only after a certain amount of kills. No, clearing does not score you points.
I think that’s all, enjoy!
It would be even cooler if you made a sequel that worked like a real radar screen. i.e. The line keeps swirling around, and temporarily lights up each target as it runs over it. You could then control the direction of the fire independently from the radar, sometimes having to fire blindly. What do you say? 
