The new version doesn’t work in fullscreen anymore. It’s just black… however if I alt/tab out of it I can see the menu flashing over the desktop for a splitsecond. Hm. Well, windowed still works.
1.5, win98se, gf2mx
The new version doesn’t work in fullscreen anymore. It’s just black… however if I alt/tab out of it I can see the menu flashing over the desktop for a splitsecond. Hm. Well, windowed still works.
1.5, win98se, gf2mx
Odd. With the new .92 LWJGL the only difference between the two is a .setFullscreen call. I notice that theres a hidden method for checking whether a display mode can do fullscreen, but that looks intentionally hidden. Is this perhaps a bug thats been introduced with the latest version of LWJGL?
How about the examples in the latest LWJGL build, do those still work fullscreen?
Yes, they work and super elvis works, too.
Hmm. If I find something out I’ll let you know.
[quote]Thats a bit worrying, the text should be much sharper than that. Has it always been that blurry?
[/quote]
Yes, I assumed you wanted it like that
/matzon
runs beautifully here…
win2k, ati radeon 9600 java 1.5
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.sun.javaws.Launcher.executeApplication(Unknown Source)
at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
at com.sun.javaws.Launcher.continueLaunch(Unknown Source)
at com.sun.javaws.Launcher.handleApplicationDesc(Unknown Source)
at com.sun.javaws.Launcher.handleLaunchFile(Unknown Source)
at com.sun.javaws.Launcher.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.UnsatisfiedLinkError: wglAllocateMemoryNV
at org.lwjgl.opengl.NVVertexArrayRange.wglAllocateMemoryNV(Native Method)
at com.shavenpuppy.jglib.opengl.nvidia.NvidiaMemory.doCreate(NvidiaMemory.java:89)
at com.shavenpuppy.jglib.Resources.allocate(Resources.java:379)
at com.shavenpuppy.jglib.Resource.create(Resource.java:158)
at com.shavenpuppy.jglib.opengl.nvidia.AGPMemory.reserve(AGPMemory.java:98)
at com.shavenpuppy.jglib.opengl.nvidia.NvidiaInitializer.initialize(NvidiaInitializer.java:59)
at quix.QuixGame.main(QuixGame.java:98)
... 11 more
WiESi
There was a build of LWJGL recently that had the “java.lang.UnsatisfiedLinkError: wglAllocateMemoryNV” problem, but the one on webstart doesn’t have that problem.
I’d suggest that you’ve probably got a LWJGL dll hanging around in the system or jre path and thats getting in the way.
The game is still unplayably slow for me, probably because there are so many particles flying I can’t see anything around me.
Am I supposed to be a blue box? Running WinXP, by the way.
Er, yeah, for the time being you only control a generic box. Thats mainly because I havn’t figured out what on earth you’re actually supposed to be controlling yet, and also because I need a serious run up before even attempting to draw something half-good on a computer.
The main character should be Jesus.
Or a bouncing shoe.
Game works just fine here, I’m on a 1.4GHz Athlon. Somewhere around 15-20 FPS on low settings. I’d have a few things to add to the gameplay:
-Maybe there should be things to avoid. Maybe the sheep hurt you if you haven’t collected enough crystals. Path-following enemies would be just as good. How about birds flying overhead that try to drop eggs on you?
-The point system is kind of vague, since it seems you can’t beat the level without collecting all the gems anyway. That may not be the case, but for some reason I thought that.
What graphics card is that? I’d hope with that system you’d get a smoother game.
[quote]-Maybe there should be things to avoid. Maybe the sheep hurt you if you haven’t collected enough crystals. Path-following enemies would be just as good. How about birds flying overhead that try to drop eggs on you?
[/quote]
Noted, many thanks.
[quote]-The point system is kind of vague, since it seems you can’t beat the level without collecting all the gems anyway. That may not be the case, but for some reason I thought that.
[/quote]
Well you can always ignore all the gems, but at the moment I’m using them as ‘lures’ to get the player moving around the levels in the right direction. Later levels won’t have that, and since you (should) get a fat bonus for completing a level quickly you might have to compromise on one to get the other.
game runs great here. FPS is great with multisampling but slows to a crawl when mipmapping is used (on highest glow setting)
WinXP, SAPPHIRE ATI Radeon 9800 PRO 256 MB
Java 1.4.2
Runs flawlessly here too, max glow both modes.
Athlon 64 3000+, Geforce 6800GT
WinXP (not 64 =( )
Java 5.0
The game played great! Pretty enjoyable, and MASSIVELY reminiscent of Jazz Jackrabbit.
P4 3.2ghz (overclocked from 3.0)
ATI Radeon 9800 pro
Windows XP Pro sp2
Java 5
My hosting died quite a while ago, and I finally got around to sorting it all out. OrangyTang.net is now back up as before, and so Quix is now playable again. ;D
any chance of adding the linux binaries?
WIndowed faield to launch.
SUSE9.3, NVidia video
Exception:
Java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:585)
at com.sun.javaws.Launcher.executeApplication(Launcher.java:1097)
at com.sun.javaws.Launcher.executeMainClass(Launcher.java:1043)
at com.sun.javaws.Launcher.doLaunchApp(Launcher.java:912)
at com.sun.javaws.Launcher.run(Launcher.java:103)
at java.lang.Thread.run(Thread.java:608)
Caused by: java.lang.UnsatisfiedLinkError: getNativeLibraryVersion
at org.lwjgl.DefaultSysImplementation.getNativeLibraryVersion(Native Method)
at org.lwjgl.Sys.(Sys.java:62)
at org.lwjgl.opengl.Display.(Display.java:96)
at quix.QuixGame.createFullscreenDisplay(QuixGame.java:123)
at quix.QuixGame.main(QuixGame.java:80)
… 9 more
Damn you linux people. I’ll have a go at adding the linux native libs as soon as I get a chance.
Fullscreen version runs way to fast. It is extremely hard to control. Windowed mode works fine.
Windows XP
AMD 1.0GHz
512MB
ASUS Radeon 9600 PRO