Quick view platform positioning question.

If I know how tall something is, or where it’s lowest and highest points are, is there an easy way I can position my ViewPlatform so that it’s view will encompass those points and ensure that everything will remain in bounds?

I mean, obviously there is, I’m just wondering if there is a lazy shortcut anyone can recommend…

AIR there actually IS a call on the order of “setSaneViewing Transform”

Cant remember exactly what it is though. Ill ask the J3D guys tomorrow if I see them

It’s ok, I worked it out- turns out the basics are summed up in the javadocs for the setNominalViewingTransform. I just need to sort out the bounds on the viewing platform cos sometimes I’m generating stuff that places the viewer out of bounds for the objects - not sure if I can do that and keep using the simpleUniverse though.

Okay cause I talked to paul today and he said he has some code lying around that would probably help, so if you get stuck, shout!