Quick Question about JGN

So myself and a friend have been working on this game platform for about 4 months, but decided before we get much farther into development to change languages to Java. I’ve been doing alot of research and decided that for our network layer, we’d use JGN, but unfortunately as a number of people have posted…it lacks documentation.

I haven’t been able to find any of the example projects that has been hinted at ( probably lack of in-depth hunting, but i’m at work… so i can’t dedicate alot of time atm to it ), so i was wondering if anyone on here can suggest some sample projects for me to look at, so i can start get’n my hands dirty with it.

Thanks.

-Mauth

Documentation is still moderately sparse, but several people have been generous enough to contribute in various places. The best place to check is on the wiki:
http://javagn.org

If you’re using jME someone recently started a “getting started with Eclipse and JGN” tutorial:
http://www.jmonkeyengine.com/wiki/doku.php?id=eclipse_guide_to_jgn

However, still the best source of understanding JGN is looking at all the examples in the source code:
http://svn.javagn.org/core/trunk/src/com/captiveimagination/jgn/test/

You can browse SVN there and see the various features of JGN in a working example. As a quick getting started example take a look at this one:
http://svn.javagn.org/core/trunk/src/com/captiveimagination/jgn/test/basic/TestMessageServer.java

Hope that helps. Further, if you do find JGN useful it’s always appreciated any documentation contributions back. Anyone can add to the wiki, so feel free as you’re going through this to create a good “getting started in JGN” type of tutorial and/or just adding to the FAQ is useful to new users.

Finally, if you get stuck on anything feel free to post in the forum:
http://forum.captiveimagination.com/index.php/board,4.0.html

Freak’n sweet. When i hit my lunch break, i’ll go through this, and see what it has. Thanks!

-Mauth