Just been looking a the AWTTest.java that comes bundled with the source as I’m tempted to port over my game editor to it, at the moment its all in standard opengl and I’m running out of keyboard shortcuts 
I have very little experience using AWT but in the AWTTest demo isn’t the GLcanvas supposed to resize when I drag/maximise the window?
If not how do I get the GLcanvas to stay the same size as the window?
Thanks.
