I’m pretty new to jogl, as well as opengl, and just have a couple of questions.
I’m trying to make a particle simulation with hard cirlces collisions. My question is, is it faster to use an image as the cirlces, or is it faster to draw the circles using the draw polygon. I want the ability to use a lot of particles.
If the image is faster, what do I map it onto and how do I make part of it transparent. I’m also new to this.
I apologize for these seemingly trivial questions, but I really do appreciate the help.
kirby