So if a universe is setup with at least one local, one branch group, one view platform, a view and respective associated classes plus to that view is added a canvas3d already placed and visible in the awt tree the scene goes live.
My questions are:
If the canvas3d is set invisible or it is removed from the awt tree will the scene go to live to non-live state ?
If that happens can we modify the scene again (nothing to do with the permissions) then afterwards can we make the scene go live again ?
If we compile a branch group then add it to a live scene, the afterwards remove it from the live scene can we modify it and compile it again ?
The last question is related to my doubt if a compiled branch group still preserves the original data after being compiled. That is if compilation only creates an extra optimized scene and doesn’t destroy the old one.