Question using MacOS X

Is there any known issues with using macosX involving rotation. I just compiled and ran the HelloXith3D program but the cube does not rotate. Anyone know why? I hope this has not been answered already. I did a search before hand.

Just thought I would add this error message:

No Fragment Program support, Skipping

Is this normal, and what is a fragment program?

Pixel shaders which are supported by Radeon 9500 + and GeForce FX 5200+

I didn’t think the cube actually did rotate ???

HelloXith3D.java source

Doesn’t look like it ;D

There’s an “objRotate” TG - but that’s just to do the initial rotation.

Will.

[quote]Just thought I would add this error message:

No Fragment Program support, Skipping

Is this normal, and what is a fragment program?
[/quote]
This is not an error, but just an information that Fragment Program extension (GL_ARB_vertex_program) is not available on this specific machine (depends on card, driver, OS). This also means that apps that use Fragment Programs may not work correctly on this system.

Yuri

THanks for all the help. I understand my faulty logic now.