Hi every one
I have questions about using glEnable and glDisable
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Do use of them cost performance?
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is it beter to call lots of times glEnable and glDisable than using glEnable somewhere in start up??
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What is good implementacion. Enable only what are you using at the moment en after words diable every thing or keap some option enabled Like GL_Texture_2d
I am writing simple engine and i was wondering how to draw images to let per Image enable GL_Texture_2d at begin en afterwords disable it or enable it at start up ( but this could affect other things )
or beter use glIsEnebled to check if option is enabled/disabled and than act on that??
and what about other enable/disable option
thx