question about GLJPanel...

Hello!

I’m using jogl to my game project, and I have problems creating UI components in Opengl.
What is the GLJPanel? What is a good for?
Can I use it to create in-game UI component using swing?

It will be available in the version b08? When will it be released?

Thanks!

The GLJPanel doesn’t support adding widgets to your 3D scene. Compared to the heavyweight GLCanvas, it adds better compatibility with lightweight Swing widgets so you get proper Z-ordering, for example when using JInternalFrames.

OK, it’s clear now.

Thanks.