question about GL_EXT_framebuffer_object

Hello,

I read a few info about GL_EXT_framebuffer_object on the opengl.org site.
If i read it write, this framebuffer object can be used to render-to-texture without context switching, so i can render-to-texture with less performance-decrease.
I tried to check this capability in jogl, but I didn’t find it.
Is this extension really so powerfull as the opengl.org says?
How can I use it?

Thanks.

As soon as your drivers expose the functions JOGL will be able to use them. How useful they are remains to be seen, though I have high hopes.