This is a follow on from my earlier search for a suitable software renderer.
I’ve been trying to get things working with the Processing software renderer, but am becoming more and more frustrated by it’s quirkiness and general lack of features. Mostly it seems to lack two features I consider mandatory for any kind of 3d engine - back face culling and depth testing (zbuffer). Add to that the fact that all textures are bilinearly filtered and there’s no way to turn it off, I’m slowly reaching the conclusion that it’s unusable and so need something else.
(And that’s before I’ve even mentioned the badly thought out and badly named API, and near-absent documentation. Frankly the whole Processing library is crude and doesn’t feel like a mature library at all, even though it’s been around for 5+ years).
So I’m looking for a software renderer this time. Requirements are:
- Ortho rendering (possibly faked via perspective with a tight FOV)
- Back face culling
- Depth testing
- Blending
- Alpha testing
- ‘nearest’ texture filtering.
Suggestions anyone?