Hello,
does anyone know how to get the glGetString(???)
function to work. When I am rendering a scene I can use it in the display method and System.out.println it to the console window in Eclipse. The problem I am having is that I would like to get all that information without actually showing a GLCanvas. I tried creating a GLCanvas and just calling getGL() but the string method only returned null. Then I created a GLEventListener to get the info. Added the GLEventListener to my GLCanvas and called glCanvas.display(), but my GLEventListener isn’t getting called. Anyone have any thoughts. following is my code
/*
* Created on Dec 28, 2003
*
*/
import net.java.games.jogl.*;
/**
* @author Stephen Johnson
*
*
*/
public class CsConfigurationTesting
{
public static void main(String args[])
{
System.out.println("A");
GLCapabilities cap = new GLCapabilities();
System.out.println("B");
GLCanvas c = GLDrawableFactory.getFactory().createGLCanvas(cap);
c.setSize(200,200);
System.out.println("C");
CsListener l = new CsListener();
c.addGLEventListener(l);
c.display();
System.out.println("Vendor : " + l.strVendor);
System.out.println("Renderer : " + l.strRenderer);
}
}
class CsListener implements GLEventListener
{
public String strVendor;
public String strRenderer;
/* (non-Javadoc)
* @see net.java.games.jogl.GLEventListener#init(net.java.games.jogl.GLDrawable)
*/
public void init(GLDrawable drawable) {
}
/* (non-Javadoc)
* @see net.java.games.jogl.GLEventListener#display(net.java.games.jogl.GLDrawable)
*/
public void display(GLDrawable drawable) {
GL gl = drawable.getGL();
System.out.println("HERE!!!!!!");
this.strVendor = gl.glGetString(GL.GL_VENDOR);
this.strRenderer = gl.glGetString(GL.GL_RENDERER);
// TODO Auto-generated method stub
}
/* (non-Javadoc)
* @see net.java.games.jogl.GLEventListener#reshape(net.java.games.jogl.GLDrawable, int, int, int, int)
*/
public void reshape(GLDrawable arg0, int arg1, int arg2, int arg3, int arg4) {
// TODO Auto-generated method stub
}
/* (non-Javadoc)
* @see net.java.games.jogl.GLEventListener#displayChanged(net.java.games.jogl.GLDrawable, boolean, boolean)
*/
public void displayChanged(GLDrawable arg0, boolean arg1, boolean arg2) {
// TODO Auto-generated method stub
}
}
thanks,
Steve