Im confused on way to apply the rotations to points on my model to make it roll pitch and yaw like a aircraft. The gl.Rotationf does not do them correctly for my game and causes me alot of frustration ??? ive looked at tutorials of quaternions but none say what to do to apply it to the points (or maybe it does but i dont understand…). If anyone can help, please post. Insanity is gaining a foothold in my mind after 2.5+ weeks of looking… O_o
First of all I know that’s could look rough solution but it works very well
If you are confused with quaternion you can made the same things by finding angle RX en RY of your axes
see there : http://www.java-gaming.org/forums/index.php?topic=11335.0
than if you want to rotate your model by angle “angle” around that axis do the following rotation (left hand).
rotateY(-ry);
rotateX(-rx);
rotateZ(angle);
rotateX(rx);
rotateY(ry);
with this technic you can rotate around an arbitrary axis very easily.
Bruno
ah alright man, thanks for the help and your post