So my quaternion based camera is almost working perfectly.
I’ve just noticed one odd glitch.
If i roll 180 degrees and then yaw say 45 degrees… the movement is off. (i yaw more than i should and move forward less than i should )
If i roll back to up is back to opposite direction everything works great.
I believe this might be a bug in my getForward logic that doesnt account for the up vector.
anyone encounter this before? or have tips?
j.