Quality for small polygons

Hi,

I am drawing characters from poligonos returned from the Freetype library. I am having problem when apply zoom out, because the text is unreadable. The fine poligonos disappear or are distorted.

Exists some filter that improves the quality to the poligonos?

You could try antialiasing to see if that fixes your problem.
It’s generally a problem when polygons get too small and rasterization/math errors occur.

Maybe you could use bitmapped fonts with some sort of mipmapping that chooses the closes font size before scale (so you have different resolutions of each font)

Its not a rounding/rasterisation error, its just that your sampling frequency (resolution) isn’t high enough to capture your high frequency data (lots of curvy glyphs).

Raw polys are a lousy way of doing fonts anyway. At the very least render them to a texture and use that to get a more smooth scaling.

Its not a rounding/rasterisation error, its just that your sampling frequency (resolution) isn’t high enough to capture your high frequency data (lots of curvy glyphs).

Raw polys are a lousy way of doing fonts anyway. At the very least render them to a texture and use that to get a more smooth scaling.

I get good results applying a contour to the polygons with 50% of transparency. Work like a antialias.