A feasibility check of using Java for Quake Live and other 3D web games.
http://kaioa.com/node/72
Slowly but surely LWJGL applets are getting ready for prime time! ;D
A feasibility check of using Java for Quake Live and other 3D web games.
http://kaioa.com/node/72
Slowly but surely LWJGL applets are getting ready for prime time! ;D
Really cool!
I’ll be excited when high-end game publishers realize that Java isn’t suicide anymore.
Your blog is so sensationalist ;D
http://home.halden.net/tombr/squareheads/squareheads.html
is probably a bit closer to q3 than jake2 if anything is
nice post.
that undead arena looks good, however seems incomplete atm.
Java rocks!!! Undead Arena is encouraging even though it is uncomplete. I will take a huge pleasure to use this example as an argument when some C++ programmers says that’s impossible to make a good 3D game with Java!! ;D ;D ;D
Ye, the sensationalism is maybe a bit too much, but it does driver quite some traffic.
Ummm, Undead Arena won’t launch on Mac OS X.