just wanted to let you fellow java developers show what i’ve been working on the last month. Basically it’s an quake3 .map reader that will read in brush information perform Constructive Solid Geometry on the brushes and creates a BSP tree of the valid polygons.
It took me blood sweat and tears to come this ‘far’ espcecially the CSG part( which isn’t working 100% yet )
The rendering of these polygons is for now bruteforced, but i’m probably trying to implement some sort of portal based rendering. The BSP tree is gonna be used mainly for determing the player’s location( and thus the sector
he/she is in ) and collision detection.
http://home.hccnet.nl/pj.holverda/JavaIsDooMed/HardwareRenderer/
anyway I would love to hear some critic
greetz,
Paul