http://www.java4k.com/index.php?action=games&method=view&gid=276
Translations available from http://www.toothycat.net/~pjt33/java4k/quadriletteral/quad.html
Word games are fairly rare in the J4K competition because of the problem of fitting in a dictionary. Until now people have either hard-coded a small set of levels or used reflection to scrape a dictionary. Quadriletteral takes a new approach: the game is designed to require only words of 4 letters; it features a dictionary of over 2000 words and has over 1 million possible distinct puzzles.
You’re given 16 letters with which to fill a 4x4 grid so that you make four words across and four words down. You can get up to 8 hints, each of which reveals one letter in the* solution. However, if you take all 8 hints you’ll struggle to get a good score.
The UI sucks, I admit, because fitting in as large a dictionary as possible was a higher priority. I hope to have time to go back and hand-optimise in order to squeeze in a few more words. However, before doing that I’d like feedback on other aspects, in particular the colour scheme (does it have enough contrast for red-green and for yellow-blue colour-blind people?) and the scoring.
- TODO Check that no double solutions are possible.