Hi,
how do I make my quadrics translucent? I’m using glutSolidSphere to draw
my quadrics, and I color them with glColor3f. I tried to change glColor3f to
glColor4f and specify alpha-value but it didn’t have any effect. My quadrics’
materials are:
private float no_mat[] = {0.0f,0.0f,0.0f,1.0f}; // Materials
private float mat_diffuse[] = {0.1f,0.5f,0.8f,1.0f};
private float mat_specular[] = {1.0f,1.0f,1.0f,1.0f};
private float no_shininess[] = {3.0f};
glMaterialfv (GL.GL_FRONT, GL.GL_AMBIENT, no_mat);
gl.glMaterialfv (GL.GL_FRONT, GL.GL_DIFFUSE, mat_diffuse);
gl.glMaterialfv (GL.GL_FRONT, GL.GL_SPECULAR, no_mat);
gl.glMaterialfv (GL.GL_FRONT, GL.GL_SHININESS, no_shininess);
gl.glMaterialfv (GL.GL_FRONT, GL.GL_EMISSION, no_mat);
Regards,
- Sami