why use a quad when two triangles would be more efficient anyway?
Who says they are more efficient?
When you’re using non-indexed VAs/VBOs, you will be sending less geometry to the GPU.
 
      
    why use a quad when two triangles would be more efficient anyway?
Who says they are more efficient?
When you’re using non-indexed VAs/VBOs, you will be sending less geometry to the GPU.