Q: VolatileImage and OGL

Simple question:

Is translucent VolatileImage OGL accelerated ?

Mmmhhh, I remember that Chet posted this RFE:
http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=5002129

Everything is telling that I’ve NO CHANCE to get my offscreen graphics hardware accelerated, right ?

Mik

[quote]Simple question:

Is translucent VolatileImage OGL accelerated ?

Mmmhhh, I remember that Chet posted this RFE:
http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=5002129

Everything is telling that I’ve NO CHANCE to get my offscreen graphics hardware accelerated, right ?
[/quote]
No, translucent/bitmask VolatileImages are not accelerated in hardware with the OGL pipeline… That’s why 5002129 was filed.

Opaque VolatileImages are accelerated via OGL of course (rendering-to and copying-from).

Chris

So I’ve NO CHANCE with java2d to get my offscreen graphics hardware accelerated, right ?

[quote]So I’ve NO CHANCE with java2d to get my offscreen graphics hardware accelerated, right ?
[/quote]
I thought I just answered this question. If you’re rendering into an OPAQUE VolatileImage with OGL enabled, then that rendering will be hardware accelerated. If you’re rendering into a BITMASK or TRANSLUCENT VolatileImage with OGL enabled, then as of 1.5 the rendering will use software loops.

Chris

[quote] I thought I just answered this question.
[/quote]
Yes Chris, I was just repeating the question to underline the fact that translucent offscreen acceleration is a much needed feature for me. I was waiting for a neat solution from you (ehe).

Yesterday I started working with LWJGL PBuffers. They seem ok (but I didn’t want to start learning another API, sob, sob).

Cheers,

Mik