I’m working on a java clone of the semi-popular arcade game puzzleFighter. It was ported to playstation and i’m pretty sure you can get it on the computer under maim, but i was bored, and it seemed like fun to start up.
Source here:http://joshman.ath.cx:81/pf.tar.gz. I’ve got it compiled there already, but if you want to compile it yourself, just javac PuzzleFighter.java.
To run: java PuzzleFighter .
This game is still really really rough. I’m posting for a dual reason, one to get feedback, and second i need help getting more out of java2D. I was considering going over to sdl, but i’d rather not have to. All the animation and gameplay is done in Game.java which is decently commented. If you’ve got any directions to point me, let me know.
A bit about the game:
It’s a tetris like game, but you battle. Drop same colored blocks into rectangles to get larger blocks, destroy blocks using the round “Crash Blocks” to send timed blocks to your opponents side. Right now i’ve got the keys rigged up so you can play vs yourself, using the arrow pad.
P.S forgive the horrible “XChain” animation, it’s what i was playing with when i found these forums, won’t be anywhere near that ugly.
edit: Here’s a screenshot:
http://joshman.ath.cx:81/pf3.png