pushinGL

Hi,

i hope you like the little game i wrote in the last time. It is a remake of the windows game Pusher.
The graphics are not the great yet, since i am not a gfx artist.

http://pushingl.sourceforge.net/jnlp/launch.jnlp

just give it a try.

cheers,
Andy

Didn’t work for me. I got a black LWJGL window with music playing but nothing else.

After some clicking in the window I got the following:
DEBUG - Eagerly caching bean ‘musicManager’ to allow for resolving potential circular references
ibxm alpha 50 ©2007 mumart@gmail.com
Finalization Frame Work = com.golden.gamedev.gui.toolkit.FrameWork@195ddb5 [width=640, height=480]
Start
com.sun.media.sound.DirectAudioDevice$DirectSDL@1313e0e
INFO - Screen.getById(gameId) : GAME
########### GAME
bla
direction : DOWN
bla
direction : DOWN
bla
direction : DOWN
bla
direction : DOWN
bla
direction : DOWN
bla
direction : DOWN
removing event ; de.jos.game.actions.ActionBulletMoving
bla
direction : DOWN
DEBUG - NOT within bounds !

Java Web Start Error:

null

what kind system do you have ? linux, mac or windows ? since you are getting an lwjgl window,
i guess you have windows box (ati or nvidia ?). the opengl driver of my linux notebook is broken so i only get
the java2d version. however the opengl version used to work without any problem.
but i will check the problem within the next few days on another machine.

anyway, that looks like a strange problem.

Java Web Start Error:

null

you did not get an exception with stack trace ?

com.sun.deploy.net.FailedDownloadException: Unable to load resource: http://pushingl.sf.net/jnlp/log4j-1.2.13.jar
	at com.sun.deploy.net.DownloadEngine.actionDownload(Unknown Source)
	at com.sun.deploy.net.DownloadEngine.getCacheEntry(Unknown Source)
	at com.sun.deploy.net.DownloadEngine.getResourceCacheEntry(Unknown Source)
	at com.sun.deploy.net.DownloadEngine.getResourceCacheEntry(Unknown Source)
	at com.sun.deploy.net.DownloadEngine.getResource(Unknown Source)
	at com.sun.javaws.LaunchDownload.downloadJarFiles(Unknown Source)
	at com.sun.javaws.LaunchDownload.downloadEagerorAll(Unknown Source)
	at com.sun.javaws.Launcher.downloadResources(Unknown Source)
	at com.sun.javaws.Launcher.prepareLaunchFile(Unknown Source)
	at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source)
	at com.sun.javaws.Launcher.launch(Unknown Source)
	at com.sun.javaws.Main.launchApp(Unknown Source)
	at com.sun.javaws.Main.continueInSecureThread(Unknown Source)
	at com.sun.javaws.Main$1.run(Unknown Source)
	at java.lang.Thread.run(Unknown Source)

Loads and works fine for me (XP, X1900XT, Java6u10 (early access release)).

You computer does not support OpenGL via LWJGL Caused by: java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path

I happen to know my computer perfectly supports ‘OpenGL via LWJGL’ and the error-message basicly says you didn’t specify the path to the libraries properly.

Vista, C2D, 2GB RAM

Same here on Ubuntu 7.10 :stuck_out_tongue:

Same here on Vista 2 GB RAM

I got an error window, but then the game ran Ok…

My system specs: Windows XP, GF4 Ti4200, Java 1.6.0_03-b05

Now I’m getting the same stacktrace as Orangy Tang, after that it’s falling back to J2D (which works fine).
Before it started with a black LWJGL window and music playing.

Hallo,

i just updated the version on my page. i added the opengl drivers for linux und macos. the linux version works now with opengl (tested with gentoo and (k)ubuntu).
so far i was not able to test with windows and mac. i also updated the lwjgl version from 0.99 to 1.1.4. if you encounter any problems, please tell me.

have fun,
andy