Heres my topic of the day, I could of looked harder but its cool to keep in touch here with everyones wicked responses.
I’m using a notch style PJ engine, I’m working on the tilemap class which works with external txt files for tile maps… which is based on Foreign Guy Mike type code
It’s 20 x 15, now how would I create a camera to move with the player for instance? I know this is pretty simple with LibGDX which is what I’ve been hammering for the last few weeks but have decided to move back to PJ for a while as I got a bit lost with LibGDX and feel I need to work on my Java skills for a while before moving on to bigger and more complex external libraries, just a personal thing.
I want to keep this pixelated though, like scaled. As I’m a massive fan of the pixel look which is something I can do from lots of tutorials I’ve been through
I’m just stuck on how I would implement a kind of a camera with a tilebased game, if this is a complex question and would take a while to explain, if you could explain for instance, how I would move a camera maybe 60 tiles wide, and kept at 15 tiles high.
Thanks and big love to the JGO newb crew