Published iPhone game I worked on...

Our company does contracting with other companies to do the code/art for their game ideas on iPhone games, plus we make our own game. Ours is very close to release, but not out yet. In the meantime, I spent a few weeks wrapping up and finishing this Skating game for another company, and it’s just now been released on the app store.

Note that I did only about 15% of the code in the game, aside from time spent coordinating contractors and resources. But still, my name’s in the credits, so I thought you guys might be interested.

http://itunes.apple.com/us/app/dizm-skate/id342568077?mt=8

It’s only 99c, and is a decent time waster. Good for kids, mostly.

Screenshot!

I don’t have iTunes, and I don’t plan to install it, so I can’t take a look.

http://img268.imageshack.us/img268/4387/screenshot1ql.png

http://img341.imageshack.us/img341/7331/screenshot2ky.png

http://img708.imageshack.us/img708/5968/screenshot3yz.png

http://img196.imageshack.us/img196/2631/screenshot4sp.png

http://img196.imageshack.us/img196/4490/screenshot5mr.png

:slight_smile:

Nice work, must be great to actually get something published and see it out there 8)

The screen shots look great. Do you know how the 3d human skater models were animated?

We’re not sure, exactly. The company we worked with had someone else do the animations, but we had to touch them up. As far as my co-workers could understand, it either had to be mo-cap or people who had no idea what they were doing. Either way, every single frame was a keyframe and therefore the animations are pretty wasteful and very difficult to modify. But in the end they look pretty good so it’s okay, it just makes it very difficult to improve in the future. It’s sort of the equivalent of running through your code in an obfuscator and then throwing away the original source.

Come to think of it, I know that the other artists worked in Cheetah 3D, which might export everything in keyframes, who knows. Our artists use Maya.

That some nice lookin work there. What code base does the game use? Java? C++?

Nice screenies.

Congrats!!

it is Iphone. He used objective C unless I missed my guess.

Actually, it was made in Unity, so the code was all done in Javascript using the Mono library.

However, the other iPhone game we’re making which should hit the app store in January is pure ObjC.

Oh Demonpants, rating your own work. You shameless devil :wink: Congratulations on getting something, somehow, out to the masses. It’s definitely a step I have yet to take.

Oh yes, indeed I am. :stuck_out_tongue: I wonder how many of those reviews are actually real. Hopefully sales pick up on that game, because right now they’re lacking. It has lots of loading problems related to Unity at this point anyway which we don’t have time yet to touch up, so I’m not surprised.

Oh yeah, they put a website up. Have a look.

http://www.dizm-skate.com/