Vote on Greenlight It’s greenlit now, thanks!
- procedurally generated
- emphasis on mechanics
- short and replayable
- inspired by Spelunky, Super Hexagon and Atom Zombie Smasher
It looks like this:
I’m working on a game that is both strategic and real-time, but isn’t an RTS in a traditional sense (like Starcraft). A single playthrough will take you about 15 minutes, if you’re good. But the next one will be different. And another one as well.
And a trailer (with gameplay!) as well: