I start this as a new thread because it really belongs as a tech tip, I think.
In 1.3.1, what is the proper way to create a buffered Image?
There are two that I think are possibles:
Image i = new BufferedImage( width, height, Transparency.TRANSLUCENT);
Image i = new BufferedImage( width, height, BufferedImage.TYPE_INT_ARGB);
There’s also:
Image i = gc.createCompatibleImage(width, height, Transparency.TRANSLUCENT);
(or Transparency.BITMASK, or Transparency.OPAQUE).
Which is right?
What’s right in 1.4.1?