[sub][sup]bum bububububub bububum[/sup][/sub]
Project NAH Rewrite
(thumbnail)
http://puu.sh/d9mmo/c34b31fe16.png
Project NAH is being rewritten with LibGDX. It will now be able to fulfill its dream at being a scary, tedious yet fun pixely sandbox exploring game. At the moment I am in the process of rewriting the features in the old version, then I will get back on track.
Some notable features in the rewrite so far:
CAVES
Cave systems using the power of simplex noise to make traversable, extended, multi cavern networks that typically span for tens of thousands of blocks in any direction.
http://puu.sh/d9nmT/e79bde0b68.png
BITWISE TILEMAPPING
I think it looks nice :)
http://puu.sh/d9nwa/865a82f1c7.png
INFINITE WORLDS
World starts breaking roughly at ~5 million *oh no*.
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LIGHTING
Uses box2dlights, looks lovely and adds an amazing atmosphere.