Thanks for the information CaptainJester.
So that’s how it works, that verification popup can be removed if you buy a trusted digital certificate eh, that’s nice. 
Sorry I didn’t mention this, but it must be an applet. Eventually I’d like to make a multi-player, and want it as seamless and compatible as possible.
I read LWJGL now works with applets, but is it very limited and not worth using over Java2D for applets? I also want to consider compatibility, and I read LWJGL will work on JDK 1.2 and JVM.
Ohh, I see, I’d be overloading the applet, even if it was single-player? Even though I didn’t want to start with multi-player, I might have to, for these purposes. So perhaps I should make a simple server/client first, the Java server does the hard work and sends the results to the Java applet client.
Well, if I were to use a web-start then that would require Java Sun (JDK 1.4.1 too I think).
If I learned anything from Flash it was that most people use outdated software. So in Flash if you want your app to be compatible with most people without sending them to manually download and install, you design for the older versions. We’re up to Flash 9, and professionals still make websites in Flash 6.
Slick looks great, but still in the lower stages of development. I’d have a big problem if it was buggy and they slowed down or stopped development wouldn’t I? I pretty much want to start from scratch as low-level as possible.
RuneScape runs on your default java client, MS or SUN. Looking at it more, it actually does use some hefty textures (and all that 3D rendering). I was afraid it would require too much downloading (loading) to use 2.5D.
http://www.geocities.com/rs2comparison/banks_files/image008.jpg