Hi,
I’ve tried to use OGL2.0 with a vertex shader, doing it with LWJGL - fails on compiling the vertex shader which is fine as the shader compiles fine when I use ARB extensions - could it be my gfx card which is a intel hd 3000 on my macbook pro?
vertex shader:
varying vec4 vertColor;
void main(){
gl_Position = gl_ModelViewProjectionMatrix*gl_Vertex;
vertColor = vec4(0.0, 0.0, 1.0, 1.0);
}
Thanks for any help