I just profiled the current rev of the xith3d engine running on top of logl.
It has some interesting results. The breakdown is somthing like this:
14% in glDrawArray
5.4% in state sorting
5.86% in frustum culling
19% in transforming bounds after transform group is updated.
10% doing a commodification check on list iterator (looks like I will have to roll my own)
7% setting opengl state
3% in WindowsGLContext.makeCurrent
3% in swapBuffer
Rest is about 30 percent spread pretty evenly.
Here is the actual profile: