Thanks Capn’, I’d appreciate that…
But I’m cool with that, no problem doing it… I am interested in some ways of improving the looks using cheap (in terms of size) tricks
Look how Ryu from Street Fighter stands… both his knees and shoulders go up and down in a fixed manner… Perlin Noise, for example, can be used to control interpolation from two points, without producing “fixed” values on every loop… this is already used to improve joint-based animation for models, to make them feel more “alive”, with a certain degree of entropy injected on their movement.
Since in Java 2D (and everywhere else =) we use points to limit straight lines, some of these points can be used to simulate “joints”. I can use Perlin Noise to generate the values of their positions across a series of stances, in a separate program, and use it as input to animate characters on the 4K game side.
This is an idea I just had… can’t really imagine if it’s worth the work to build it up… but I’m inclined to try. Do you guys see any pitfalls ahead of me?