Procedural Turn Based Platformer

At the risk of matching the indie developer meme too closely I’ve been toying with the idea of a turn based procedurally generated platformer with pixel art:

https://dl.dropboxusercontent.com/u/1668516/shots/plat8.png

Just infinite map at the moment but seems to work ok. Would appreciate any and all feedback. It’s build with LibGDX so the there’s a GWT version here:

https://dl.dropboxusercontent.com/u/1668516/games/plat/index.html

Plans going forward not really sure. Probably going to add:

  1. Key/Door type logic
  2. Fetch/Carry quests
  3. Switches
  4. Teleporters
  5. More trap types.
  6. Fire ball spitters
  7. More enemy movement types (chase, pause, etc)

Cheers,

Kev