Procedural Turn Based Platformer

At the risk of matching the indie developer meme too closely I’ve been toying with the idea of a turn based procedurally generated platformer with pixel art:

https://dl.dropboxusercontent.com/u/1668516/shots/plat8.png

Just infinite map at the moment but seems to work ok. Would appreciate any and all feedback. It’s build with LibGDX so the there’s a GWT version here:

https://dl.dropboxusercontent.com/u/1668516/games/plat/index.html

Plans going forward not really sure. Probably going to add:

  1. Key/Door type logic
  2. Fetch/Carry quests
  3. Switches
  4. Teleporters
  5. More trap types.
  6. Fire ball spitters
  7. More enemy movement types (chase, pause, etc)

Cheers,

Kev

Restarted and some kind of devil like creature always killed me when I restarted.

This is a very interesting idea :slight_smile:

I don’t understand the joke, but the game looks nice.

It looks charming and plays quite effortlessly. It’s a bit hard to predict what’s going to happen if you take an action that’s more than 1 step (jumping, falling). I’m a bit unsure but I think, though, that it’s a good thing.

The graphics as always are great, like the idea but I cannot get on with the turn based movement, messed with my head a little.

That is just my preference though, I spent 10 minutes going between rooms and it was kinda fun, with some puzzles in place where you really have to think about your moves though this could work well.

Thanks for sharing

A new idea, maybe with a lot of potential and the graphics are good too!
But it’s a little bit too slow and maybe falling must not be an own turn.

It remembers me on Legends of Yore… Every turn an enemy does something too, I dont like this game to be honest (personal)… But I found a pretty funny bug, if you spawn there can be monsters in that spawn, and you will be stuck there forever, because the monster nor the spawn move :wink:

Thanks for the all the feedback folks!

Yep, it’s definitely a taste thing - though I’m not sure it really works. It’s more of a toy than anything else at the moment.

Updated with Keys/Doors/Gems:

https://dl.dropboxusercontent.com/u/1668516/games/plat/index.html

Cheers,

Kev

I like the idea.

With some nice puzzle where you have to think what to do next (left or right) it could be a great mix between turn based, puzzle and platform game.

Just needs to be smoother to play or much smaller puzzles I think.

Think this one is going back on the think about it some more pile. Need a strategy for generating sufficiently interesting puzzles and I’m combining procedural generation with turn based in this case is a great idea, need too much design in the levels to make them interestingly complex.

Or maybe not… still thinking :slight_smile:

Cheers,

Kev

Nice game!

Is there any way to miss a turn or is part of the difficulty?

Sort of the intention was that you had to keep moving.

Kev

I love the art! Very good game

A turn based platformer? That’s original alright, but how does it work out?

is there a way to shoot right now?

Not in this version.

Cheers

Kev

Man, I would love to see your sub-pixel animation in this game!

It’s all part of the same prototyping session - should drive a real game eventually.

Cheers,

Kev