Procedural Textures

I want to generate textures using for instance perlin noise. My problem is that I don’t know how to create a texture from the color (RGB) data.

It would be nice if someone could provide a simple code sample or article/tutorial/resource for how this is done (preferrably with LWJGL) :slight_smile:

Search the forums here, there are about 3 separate threads about this somewhere. From memory, SimonH and krasse among others have been involved in perlin noise using java

You’re right. Turns out I did a lousy search job yesterday.

Thanks!