Procedural shooter concept study

I dug out an old project, and worked a bit on it again. The old thread is here, but it got locked meanwhile:

There is a new version out, r12:

http://www.java-gaming.org/user-generated-content/members/132627/vks-shooter-study-r12.jar

Changes:

  • A new base type of enemy ship
  • The tunnel has better chances not to end up all on the screen bottom
  • Improved placement of enemy waves
  • Slightly improved star background
  • Higher enemy density

But it’s still the same … endless tunnel, endless variations of three basic enemy types, endless life, it’s just a fight for the highest score. And yes, the score drops if your ship takes damage.

Known problems:

  • Sound doesn’t work on Linux
  • Player ship still can leave the screen
  • Still no extra weapons

Edit: forgot it again …

  • Use the cursor keys to move the ship
  • Press ctrl to shoot