Procedural 2d Pixel Vessels / Asteroids / Space Stations

See my first post in this topic for the asset manager jar file - bit basic at the moment but I will be working on it. Will let you know when I have updated it.

The use of colors really makes these ships look much more lifelike. The colors on the asteroids are a bit overdone IMHO, unless you want to use these colors as markers of ownership.

What I originally had in mind was that the different colors represent different resource types - red would be for military purposes, blue for science etc but I am first going in another direction.

Asset Manager has been updated - all assets can now be exported as png’s or xml

Instructions
Right click > Regenerate (Will randomly create X no of assets based on selected tab - all existing assets on the selected tab will be lost)
Right click on asset > Save as PNG (Will output the selected asset as a PNG (raw un-blurred version and finished version) in the same folder as the jar file)
Right click on asset > Save as XML (Will output the selected asset in XML format)

Double click on an asset to bring up the pixel editor (you can tweak the pixels using left and right clicks)

Asset Manager Jar https://dl.dropboxusercontent.com/u/36532713/Procedural2DPixelAssetsManager/Procedural2DPixelAssetManager.jar

https://dl.dropboxusercontent.com/u/36532713/Procedural2DPixelAssetsManager/MainWindow.png

https://dl.dropboxusercontent.com/u/36532713/Procedural2DPixelAssetsManager/PixelEditor.png