Thought I would update the main page, have done allot of refinement on the generated assets so that I can finally move onto using this in a game - see below…
https://dl.dropboxusercontent.com/u/36532713/Procedural2DPixelAssetsFactory/vessels11032014.png
https://dl.dropboxusercontent.com/u/36532713/Procedural2DPixelAssetsFactory/asteroids11032014.png
https://dl.dropboxusercontent.com/u/36532713/Procedural2DPixelAssetsFactory/stations11032014.png
Source Code - https://github.com/andybennett/Procedural2DPixelAssetsFactory
Asset Manager
Right click > Regenerate (Will randomly create X no of assets based on selected tab - all existing assets on the selected tab will be lost)
Right click on asset > Save as PNG (Will output the selected asset as a PNG (raw un-blurred version and finished version) in the same folder as the jar file)
Right click on asset > Save as XML (Will output the selected asset in XML format)
Double click on an asset to bring up the pixel editor (you can tweak the pixels using left and right clicks)
Asset Manager Jar https://dl.dropboxusercontent.com/u/36532713/Procedural2DPixelAssetsManager/Procedural2DPixelAssetManager.jar