You know, seeing these things makes me want to fly them. Have you given any thought towards deriving flight characteristics from these shapes? E.g. every pixel = a certain amount of mass making the ship more sluggish to move.
Thanks Jimmit
That’s kind of the plan the mass will be determined on size then you can design the ship by adding shields, armour, engines, modules, cargo bays, fighter bays and weapons etc each will take up a certain amount of mass (think full thrust style).
At the moment though I am just concentrating on getting the asset’s to look right - going to move onto generating asteroids, gas clouds and then space stations. Don’t get allot of time however so progress is very slow!
Also plan to be able to design / modify the ships on the fly (think simple pixel editor) so that you can remove bits you don’t like fill in gaps or completely change it.
If I’m understanding correctly then this is possible as the generation and rendering logic are completely separate - check out the source.
Take your time The plan sounds great and speed is not so much of the essence these days, heh.
OK, these look like my fever dreams. In a good way, I think.
[quote]If I’m understanding correctly then this is possible as the generation and rendering logic are completely separate - check out the source.
[/quote]
No. These look very organic, if they are grown, living … as mentioned.
If they were out of metal -default-, they would be less frayed.
No. These look very organic, if they are grown, living … as mentioned.
If they were out of metal -default-, they would be less frayed.
[/quote]
gotcha - for the idea I have in mind these fit okay but to make them more structural maybe rather than drawing individual pixels it could draw groups of pixels in recognised shapes squares, rectangles etc
I once had a similar idea and made a shooter concept study with procedurally (randomly) generated enemies. I hd three types of enemies, one a bit similarly looking to yours:
The latest version:
Currently I wonder if the idea can be expanded to 3D, I’d like some procedurally generated enemies for my lates RPG project. Any ideas?
Dude, don’t hijack this thread
Different colours…
https://dl.dropboxusercontent.com/u/36532713/vessels10032014.png
and asteroids…
https://dl.dropboxusercontent.com/u/36532713/asteroids10032014.png
asteroids look more like islands / continents. Really awesome
and… space stations - needs some work…
https://dl.dropboxusercontent.com/u/36532713/stations10032014.png
Awesome stuff! Looks really cool.
Are we allowed to use it in our games? Couldn’t find a licence.
Feel free to use - best to fork from git hub as it is being updated quiet frequently at the moment. If you just want the generated end result (image) then I will soon be producing a tool that will make this easy.
Yessss! ;D
I’m planning on making a first person game using this. Excellent Work!
EDIT: I also agree that the asteroids look like certain Countries/Continents
- Jev
See my first post in this topic for the asset manager jar file - bit basic at the moment but I will be working on it. Will let you know when I have updated it.
The use of colors really makes these ships look much more lifelike. The colors on the asteroids are a bit overdone IMHO, unless you want to use these colors as markers of ownership.
What I originally had in mind was that the different colors represent different resource types - red would be for military purposes, blue for science etc but I am first going in another direction.
Asset Manager has been updated - all assets can now be exported as png’s or xml
Instructions
Right click > Regenerate (Will randomly create X no of assets based on selected tab - all existing assets on the selected tab will be lost)
Right click on asset > Save as PNG (Will output the selected asset as a PNG (raw un-blurred version and finished version) in the same folder as the jar file)
Right click on asset > Save as XML (Will output the selected asset in XML format)
Double click on an asset to bring up the pixel editor (you can tweak the pixels using left and right clicks)
Asset Manager Jar https://dl.dropboxusercontent.com/u/36532713/Procedural2DPixelAssetsManager/Procedural2DPixelAssetManager.jar
https://dl.dropboxusercontent.com/u/36532713/Procedural2DPixelAssetsManager/MainWindow.png
https://dl.dropboxusercontent.com/u/36532713/Procedural2DPixelAssetsManager/PixelEditor.png