Hello
When I close the test apps of Xith3D (like CubeTest), even if the app runs smoothly, sometimes the output is:
Available 12: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccel
erated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8
, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ] MS: false 2
Score: 400
Available 13: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccel
erated: true, DepthBits: 0, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 0,
Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ] MS: false 2 S
core: 636
Available 14: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccel
erated: true, DepthBits: 0, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8,
Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ] MS: false 2 S
core: 924
Available 15: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAcce
lerated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha:
0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0 ] MS: false 2
Score: 1144
Available 16: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAcce
lerated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha:
0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0 ] MS: false 2
Score: 1048
Available 17: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccel
erated: false, DepthBits: 32, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha:
0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0 ] MS: false 2
Score: 144
Available 18: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccel
erated: false, DepthBits: 16, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha:
0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 0 ] MS: false 2
Score: 48
Chosen index: 5
Chosen capabilities:
GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true,
DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 1
6, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ] MS: false 2
No Vertex Program support, skipping
No Fragment Program support, skipping
Exception in thread “main” net.java.games.jogl.GLException: Error swapping buffe
rs
at net.java.games.jogl.impl.windows.WindowsOnscreenGLContext.swapBuffers
(WindowsOnscreenGLContext.java:140)
at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:292)
at net.java.games.jogl.GLCanvas.displayImpl(GLCanvas.java:208)
at net.java.games.jogl.GLCanvas.display(GLCanvas.java:75)
at com.xith3d.render.jogl.CanvasPeerImpl.render(CanvasPeerImpl.java:1159
)
at com.xith3d.scenegraph.View.renderOnce(View.java:803)
at com.xith3d.scenegraph.View.renderOnce(View.java:736)
at com.xith3d.test.CubeTest.(CubeTest.java:181)
at com.xith3d.test.CubeTest.main(CubeTest.java:201)
C:\xith3d\xith3d\demo>
Some other times Windows gives an error like:
(i’ve tried to translate from allert window of Win98SE Italian)
JAVA caused a not valid page error in
NVOPENGL.DLL module in 0167:6960aa17.
Registry:
EAX=00000000 CS=0167 EIP=6960aa17 EFLGS=00010282
EBX=00000000 SS=016f ESP=00d1fae4 EBP=ffffffff
ECX=d211d010 DS=016f ESI=004785ac FS=47af
EDX=00000008 ES=016f EDI=004785ac GS=0000
Byte at address CS:EIP:
8b 03 85 c0 74 1c 8d 49 00 8b 08 39 b9 a0 42 00
Stack image:
025d995c 004785ac 000006db 695fe76b 004785ac 004d8718 6964f928 004785ac 004d8718 6964fa59 0280fa70 004d8718 0000000d 69664b35 004d8718 000006da
while the prompt window output reamin the same of the previous example but without the last part: “Exception in thread “main” […]”.
I use, and I need to use, a Pentium III 600, with 192 MB RAM, NVIDIA RIVA TNT2 M64 with 16 MB Video RAM, AGP 4X, running Windows 98 SE (Italian), with tha last NVIDIA Drivers for video card, and Java 1.4.2_04 (for I’ve tested v. 1.4.2_5 but gave to much problems).
Does anyone know why I have this problem and How to resolve it?
Thanks to everyone will answer this question.
bye, bye
Ender