problems with TexCoordGeneration

In Java3D I used TexCoordGeneration with the following parameters and it worked very well:

TexCoordGeneration.OBJECT_LINEAR
TexCoordGeneration.TEXTURE_COORDINATE_2
new Vector4f(5.0f, 5.0f, 0.0f, 0.0f)
new Vector4f(0.0f, 0.0f, 5.0f, 0.0f)

But in Xith3D the Vectors do not have an impact on how the coordinates are generated. I tried many Vector combinations but the result is always the same. What must I do to generate the texture coordinates like in Java3D?

Can you please make a test case for this issue?

I would like to compare Xith3D and Java3D versions of your code and find a reason/explanation for that.

Yuri