In Java3D I used TexCoordGeneration with the following parameters and it worked very well:
TexCoordGeneration.OBJECT_LINEAR
TexCoordGeneration.TEXTURE_COORDINATE_2
new Vector4f(5.0f, 5.0f, 0.0f, 0.0f)
new Vector4f(0.0f, 0.0f, 5.0f, 0.0f)
But in Xith3D the Vectors do not have an impact on how the coordinates are generated. I tried many Vector combinations but the result is always the same. What must I do to generate the texture coordinates like in Java3D?