Hello. I’m invoking this functions to load the faces of a CubeMap:(pixeles it’s a ByteBuffer)
gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL.GL_RGBA8, width, height, 0, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, pixeles);
But, after all this calls, pixels’s position is still 0, and I have a black texture :(. Any issue with this call?.