Hello,
I have the following code (as part of a much larger project):
gl.glEnable(GL_DEPTH_TEST);
if (!gl.glIsEnabled(GL.GL_DEPTH_TEST)) {
System.out.println("Not Active!");
}
When I run the project, I get the “Not Active!” messages printed out regularly. Are there any known issues with JOGL and depth testing, because this seems to me to be something which there doesn’t seem to be much I could have got wrong… but those are famous last words.
Gurner.