Here’s the issue:
I started modifying the BackgroundApp demo in order to create a polygon mesh (TriangleStripArray) with an image texture mapping. Got that working ok, but the poly mesh is clipping rather close to the view. I tried setting the view BackClipDistance to 9000, and changed the back and front clip policies to use VIRTUAL_EYE. I increased the BoundingSphere on a BoundingLeaf used for the PlatformGeometry to 9000 as well, but changing these values seem to have no effect. I’m sure that I’m missing something, since I’m new to the Java 3D world. Any insights from the experts out there?
I you are having clipping problem with background geometry, it is probably because it always clip at distance 1.
Just make it smaller.
Regards
Nikolai
Nevermind…I just figured it out. I was adjusting the back and front clip distances on a class that I thought they used for the view…it turns out that they instantiated the view class and never hooked it into the universe - they created a simple universe and uned the default, then made a different view class that only takes up memory (never added to the scene). Thanks for the help.