Greetings! Today, I threw together a little sprite rendering test with J2SE 1.5.0 Beta 2 on Windows XP to experiment with a BufferStrategy used in a Frame. It’s blazing fast, and seems to work fine, except that the entire windowing environment seems to vanish! It looks something like this:
http://www.mysticalheart.com/ghardoan/images/screen_shot_001.jpg
I switched to using a BufferedImage for an offscreen buffer instead, and this problem ceased, however the drawing speed was much less impressive. I’m guessing this has something to do with hardware acceleration. Any ideas on what do to about it?
Thanks,
Aaron Goulet, A.K.A. Ghardoan